Search found 21 matches

by Xango2000
Tue May 07, 2019 6:49 am
Forum: Dedicated Server Mods for the Empyrion API
Topic: [mod] Whitelist
Replies: 2
Views: 376

Re: [mod] Whitelist

no, all it does is ensure that only those people that you allow on your server can join your server. if you set a password on your server and hide it but then someone you invite to play on your server hands out the IP, port and password of your server to all their friends, it wont matter because the...
by Xango2000
Sat May 04, 2019 5:37 am
Forum: Dedicated Server Mods for the Empyrion API
Topic: [mod] Whitelist
Replies: 2
Views: 376

[mod] Whitelist

This is a server security mod. Lets say you own a server that you want Only your friends to be able to play on. Install this mod and add all your friend's Steam IDs to the list (Whitelist.txt plain text, not yaml this time) Now, when anyone tries to connect to your server the whitelist mod is notifi...
by Xango2000
Fri May 03, 2019 5:59 am
Forum: General Discussion
Topic: Jump gate
Replies: 8
Views: 628

Re: Jump gate

The Ideal way to make a Jump Gate mod is to have an in-game sensor trigger the mod and tell the mod which player triggered it... Unfortunately some of that is not even possible. Currently, the only way to make said mod is to have a mod that fires every X time period, once mod fires it requests the l...
by Xango2000
Thu May 02, 2019 7:57 pm
Forum: General Discussion
Topic: Jump gate
Replies: 8
Views: 628

Re: Jump gate

It's still on my to-do list, but i have quite a few mods ahead of it

my current to-do list has 48 mods on it and Jump gate is close to the top.
by Xango2000
Tue Apr 30, 2019 6:39 pm
Forum: Documentation
Topic: Templates and Item Numbers
Replies: 3
Views: 429

Re: Templates and Item Numbers

that document only lists items used in Templates (aka Recipes) MoneyCard is 2296 easiest way to find an itemID is to use the backpack mod, drop the items you want to look up in Virtual Backpack then open your backpack File first number is slot second is the ItemID the rest are Decay, Ammo and Degrad...
by Xango2000
Tue Apr 30, 2019 6:35 pm
Forum: Dedicated Server Mods for the Empyrion API
Topic: [mod] LogonBarker
Replies: 1
Views: 386

Re: [mod] LogonBarker

Bug reported in v1.0.0
Every player gets alerted every time a player logs on.

Fixed in v1.0.1 I think, Need mp testing.
by Xango2000
Sun Apr 07, 2019 9:30 am
Forum: General Discussion
Topic: Jump gate
Replies: 8
Views: 628

Re: Jump gate

I had started to code a jumpgate mod a few months ago, got as far as figuring out that it wouldn't work on all vessel types the way I wanted to do it so I dropped it.

But there is a way to do it.
by Xango2000
Fri Apr 05, 2019 5:40 am
Forum: Dedicated Server Mods for the Empyrion API
Topic: [mod] VirtualBackpack
Replies: 6
Views: 1398

Re: [mod] VirtualBackpack

updated OP
I haven't added CHAR's requested feature yet.
by Xango2000
Thu Mar 28, 2019 5:48 am
Forum: Dedicated Server Mods for the Empyrion API
Topic: [mod] Mailbox
Replies: 0
Views: 228

[mod] Mailbox

Currently in beta testing, thought I'd go ahead and start writing the forum post. Screenshot of Sending items window https://steamuserimages-a.akamaihd.net/ugc/923708812825518546/B63911D06F45421D9CD5E05CBB7E2C99B3C751FF/ Screenshot of Reading a message with Multiple Coordinates https://steamuserimag...
by Xango2000
Mon Mar 25, 2019 5:32 am
Forum: General Discussion
Topic: Jump gate
Replies: 8
Views: 628

Re: Jump gate

Are you saying someone made a JumpGate mod?
or are you asking for one to be made?

I had that mod on my to-do list, if someone already made it, that would be great.